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It’s All in My Head (Core Concept: Solipsistic Introjection)
Lacking any kind of visual face-to-face cues, the human mind will assign characteristics and traits to a “person” in interactions on the internet. Reading another person’s message may insert imagined images of what a person looks like or sounds like into the mind, and mentally assigns an identity to these things. The mind will associate traits to a user according to our own desires, needs, and wishes – traits that the real person might not actually have.
Additionally, this allows fantasies to be played out in the mind, because the user may construct an elaborate system of emotions, memories, and images – inserting the user and the person they are interacting with into a role-play that helps reinforce the “reality” of the person on the other end within the mind of the user.
It’s Just a Game (Core Concept: Dissociative Imagination)
By combining solipsistic introjection with the imagination, a feeling of escapism is produced – a way to throw off mundane concerns to address a specific need without having to worry about consequences. According to Suler’s[1] personal discussion with lawyer Emily Finch (a criminal lawyer studying identity theft in cyberspace), Finch’s observation is that people may see cyberspace as a kind of game where the normal rules of everyday interaction don’t apply to them. In this way, the user is able to dissociate their online persona from the offline reality, effectively enabling that person to don that persona or shed it whenever they wish simply by logging on or off.
The core concept of the online disinhibition effect refers to a loosening (or complete abandonment) of social restrictions and inhibitions that would otherwise be present in normal face-to-face interaction during interactions with others on the Internet.
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